Moosh, Magic Mushroom Trip Kits




PROJECT

Experience design, pop-up


YEAR

2023


DURATION

12 weeks

TOOLS

Figma
Adobe CC
Procreate
Canva
Miro





The Challenge


With psilocybin decriminalization in California, there was a growing need for responsible education and consumer guidance around psychedelic mushrooms. However, the industry lacked structured retail experiences that balanced safety, education, and accessibility. The challenge was to design a retail concept that informed and guided consumers while maintaining the cultural authenticity of psychedelic use.

My Role(s)


Experience Designer

Led the conceptualization and execution of a holistic retail journey. Applied speculative design and strategic foresight to anticipate market trends and industry shifts. Developed the "warm medical" brand identity and ensured clear, engaging communication through layout, messaging, and spatial design. Conducted in-depth interviews, competitive analysis, and iterative testing to refine the customer journey.

Project Manager

Oversaw team collaboration, ensuring alignment between strategy, design, and execution.



Executive Summary


Goal


Create an immersive pop-up experience through customer journey mapping, rapid prototyping, and iterative testing. Launch a pilot pop-up event to serve as a proof of concept for a future retail model and product design, integrating physical and digital touchpoints for a more seamless consumer experience.

Solution and Outcome


Develop an immersive retail experience that responsibly informs and guides consumers through the purchase and consumption of psychedelic mushrooms.

Outcomes:
  • Successfully tested the concept with over 25 participants.
  • Designed a "warm medical" brand identity that balanced credibility with approachability.
  • Optimized user journeys and spatial design for engagement and accessibility.
  • Validated key touchpoints through usability testing, refining the experience for future iterations.
  • Explored opportunities for digital expansion, including a future UX and e-commerce integration.



  • Target Users


  • Psychedelic Enthusiasts & First-Time Users – Individuals seeking guidance in navigating psilocybin use.
  • Holistic & Alternative Wellness Seekers – Consumers interested in natural healing methods.
  • Entrepreneurs & Industry Innovators – Those looking to explore retail and product opportunities in the evolving psychedelic space.
  • Regulators & Educators – Stakeholders interested in responsible consumer education and harm reduction.



  • Key Learnings


    • Analogies and multi-sensory experiences enhance engagement – Framing experiences through familiar concepts (e.g., "Alice in Wonderland") increased participant comfort and curiosity.
    • Physical-first design aligned with psychedelic culture – Prioritizing a tactile, in-person experience over digital UX ensured authenticity and accessibility.
    • User testing validated key experience touchpoints – The most engaging elements shaped future iterations, such as the Moosh Passport and personalized consultations.
    • Teamwork and adaptability were critical – Embracing diverse ideas and remaining flexible helped navigate legal and logistical challenges.
    • Strategic foresight is essential in emerging industries – The pilot demonstrated the potential for a scalable retail model while highlighting opportunities for future regulatory alignment and digital integration.










    Research 


    Analyzing competitive markets and conducting in-depth interviews with potential customers.




    Competitive Analysis

    1. Cannabis dispensory
    2. Supplement store
    3. Spice shop
    4. Supermarket


    Interviews

    1. Spiritual Forager
    2. Entrepreneur
    3. Medicinal User
    4. Novice User


    Dimensioning

    1. Framework Formation
    2. Challenge Statement



    Storyboards 


    Key insights:

    • Analogies enhance engagement (e.g., "Alice in Wonderland").
    • Multi-sensory approaches boost memorability.
    • Personalized experiences enhance security, particularly for first-time users.




    Concepts


    Rapid prototyping spurred innovative ideas across technology, sensory experiences, and conceptual designs.

    Refined Challenge Statement:

    "How might we responsibly inform and guide the purchase and consumption of psychedelic mushrooms?"





    Tunnel + Pods

    • “Alice in Wonderland” welcome tunnel
    • Experience pods


    Trip Sitter

    • AI powered silicone mushroom “Trip-Sitter”
    • Safety features like emergency contacts, location finder, breathing exercises


    Tea House

    • “You-pick” mushroom selection process
    • On-site magic mushroom tea ceremony



    Micropilot


    Aimed to test riskiest assumptions and uncertainties about the retail experience.

    Goal:

    Learn what was most engaging to shape a more delightful and educational experience for participants.




    Journey Map





    Entice

    Participant invited to Moosh Grand Openning via social media.


    Enter

    Participant completes survey measuring psilocybin knowledge.


    Engage

    Participant selects the strain, dosage, and tea flavor.


    Exit

    Participant experiences an educational consult with Moosh Trip Guide.


    Extend

    Participant engages with Moosh Passport.






    Key Touchpoints



    1. “Welcome to Moosh”

    2. Filling out the survey

    3. Planning your trip

    4. Selecting strain


    5. Selecting dosage

    6. Selecting tea bag count

    7. Selecting flavor extract

    8. Consultation with Moosh Trip Guide using Moosh Passport


    9. Stamp + “frequent flyer program”

    10. Final trip kit

    11. “We hope you enjoy your first trip”
    12. Extended experience: Microdosing tracker